LAC [Character Designer, Concept Artist]
Character design for the animated short Rain Protectors, designed to be similar to a stereotypical "Alien", that were hired by the hunter to be his guides.
LAC [Character Designer, Concept Artist]
Character design for the animated short Rain Protectors, he was designed to have a sci-fi and old look. With some current typical big game hunter accessories.
LAC [Character Designer, Concept Artist]
Character design for the animated short Rain Protectors, these little creatures were to be identical and used in a large crowd, inspired by the aliens from the movie Galaxy Quest.
Firebreather Studios [Character Designer, Concept Artist]
Character design for the animated short Dustbin 10, G.A.R Eidolan Guards. The "G.A.R." in the name stands for George A Romero, since they were supposed to be dead zombie like.
Firebreather Studios [Character Designer, Concept Artist]
Character design for the animated short Dustbin 10, G.A.R Eidolan Guards. The "G.A.R." in the name stands for George A Romero, since they were supposed to be dead zombie like.
Firebreather Studios [Character Designer, Concept Artist]
Character design for the animated short Dustbin 10, Shadorrions are a mounted Riding Beast. Their color pattern was based off a wood duck, and were to have biology of flying squirrel and bird.
Firebreather Studios [Character Designer, Concept Artist]
Character design for the animated short Dustbin 10, Demon Myrkos went through a few different designs and names but his overall design needed to be a decomposing creature hooked up to tubes.
X Factory Studios [Project Manager, Designer, Concept Artist]
Theme park ride demo at Great Adventure. The players would be racing each other through time. This concept has the look of a traditional super bike, very high speed with plasma fire for wheels.
X Factory Studios [Project Manager, Designer, Concept Artist]
Theme park ride demo at Great Adventure. The players would be racing each other through time. This concept has the look of a traditional super bike, very high speed with plasma fire for wheels. This concept has the look of a very advanced motorcycle, with no wheels and a jet engine.
X Factory Studios [Project Manager, Designer, Concept Artist]
Theme park ride demo at Great Adventure. The players would be racing each other through time. This concept has the look of a traditional dirtbike, with extra beefy parts.
X Factory Studios [Project Manager, Designer, Concept Artist]
Theme park ride demo at Great Adventure. The players would be racing each other through time. This concept has the look of a moped with ape handlebars and jet propulsion.
X Factory Studios [Project Manager, Designer, Concept Artist]
Theme park ride demo at Great Adventure. The players would be racing each other through time. This concept has the look of a traditional motorcycle with magnetic hover technology.
X Factory Studios [Project Manager, Concept Artist, Game Designer]
Lottery game demo's design was to follow an accuracy skill contest from the NHL, with three targets that would reveal the winning numbers. Above are the thumbnail storyboards of game play and the concept art for the game.
X Factory Studios [Concept Artist]
Lottery game demo's concept named "Tank" for a lottery game named Super Nova Escape, it needed to have a broken down / quickly built look to it like a junker vessel.
X Factory Studios [Concept Artist]
Lottery game demo's concept named "Raider" for a lottery game named Super Nova Escape, it needed to have a suped up human technology look to it, with forward sweeping wings to give it the extra scifi factor.
X Factory Studios [Concept Artist]
Lottery game demo's concept named "Squid" for a lottery game named Super Nova Escape, it needed to have a very alien look to it with a slick liquid aquatic feel.
Sovereign Studios [Concept Artist]
Event Alpha and MMORPG, worked as an offsite freelance concept artist, intial thumbnailing and designs for one of the alien races, two different classes.
Sovereign Studios [Concept Artist]
Event Alpha and MMORPG, worked as an offsite freelance concept artist, intial thumbnailing and designs for one of the alien races, two different classes.
Sovereign Studios [Concept Artist]
Event Alpha and MMORPG, worked as an offsite freelance concept artist, intial thumbnailing and designs for the Earth soldiers, two different classes.
Sovereign Studios [Concept Artist]
Event Alpha and MMORPG, worked as an offsite freelance concept artist, initial designs for the different types of plants that would fill the open world on the alien planet.
Sovereign Studios [Concept Artist]
Event Alpha and MMORPG, worked as an offsite freelance concept artist, initial designs for the different types of plants that would fill the open world on the alien planet.
Sovereign Studios [Concept Artist]
Event Alpha and MMORPG, worked as an offsite freelance concept artist, vehicle design for an AI terraforming "seeder" meant to populate the open world on the alient planet.
Sovereign Studios [Concept Artist]
Event Alpha and MMORPG, worked as an offsite freelance concept artist, initial thumbnailing design for an earth vehicle.
Sovereign Studios [Concept Artist]
Event Alpha and MMORPG, worked as an offsite freelance concept artist, initial design for an aircraft carrier like base that would launch earth air vehicles.
Sovereign Studios [Concept Artist]
Event Alpha and MMORPG, worked as an offsite freelance concept artist, initial thumbnailing design for an earth vehicle.
Sovereign Studios [Concept Artist]
Event Alpha and MMORPG, worked as an offsite freelance concept artist, initial design for an earth vehicle double barreled fast moving tank.
Sovereign Studios [Concept Artist]
Event Alpha and MMORPG, worked as an offsite freelance concept artist, designs for a variety of earth weapons. Each needed to be familiar but more advanced and have a science ficition spin.
RichPonte.com [Concept Artist]
Event Alpha and MMORPG, worked as an offsite freelance concept artist, initial design for an earth vehicle double barreled fast moving tank.
RichPonte.com [Concept Artist]
Event Alpha and MMORPG, worked as an offsite freelance concept artist, designs for a variety of earth weapons. Each needed to be familiar but more advanced and have a science ficition spin.