Above is the character design I did for the animated short Dustbin 10, G.A.R Eidolan Guards. The time frame for these designs was very short and since we already had an idea for the visual it didn't take that long to get them on paper. If we had more time I would have liked to multiple versions of the guards,instead of just one. The G.A.R. Eidolon Guards name has a specific meaning, the G.A.R. stands for George A Romero. Since they were supposed to be dead I thought it would be cool to name them after the father of zombie movies. This project was done at Firebreather Studios.
Above is the character design I did for the animated short Dustbin 10, G.A.R Eidolan Guards. The time frame for these designs was very short and since we already had an idea for the visual it didn't take that long to get them on paper. If we had more time I would have liked to multiple versions of the guards,instead of just one. The G.A.R. Eidolon Guards name has a specific meaning, the G.A.R. stands for George A Romero. Since they were supposed to be dead I thought it would be cool to name them after the father of zombie movies. This project was done at Firebreather Studios.
Above is the character design that I did for the animated short Dustbin 10, Shadorrions Mounted Riding Beast. The time frame for these designs was very short and since we already had an idea for the visual it didn't take that long to get them on paper. These creatures were to look like a cross between a flying squirrel and rooster. Their color pattern was based off a wood duck. This project was done at Firebreather Studios.
Above is the character design that I did for the animated short Dustbin 10, Demon Myrkos. The time frame for these designs was very short and since we already had an idea for the visual it didn't take that long to get them on paper. Demon Myrkos went through a few different designs and names but his overall design needed to be a decomposing creature hooked up to tubes. This project was done at Firebreather Studios.
Event Alpha was a Massive Multiplayer First Person game, in the same genre as Tribes and Unreal Tournament but with multiple Races. Event Alpha was being developed through Garagegame.com using the Torque engine. My involvement with this project was concept art. Working offsite as a freelance artist I designed weapons, building and armor suits (large robots). The idea for the game was very interesting and unique at the time. The turnaround time for the concepts was very short. This project was done at Sovereign Studios.
Event Alpha was a Massive Multiplayer First Person game, in the same genre as Tribes and Unreal Tournament but with multiple Races. Event Alpha was being developed through Garagegame.com using the Torque engine. My involvement with this project was concept art. Working offsite as a freelance artist I designed weapons, building and armor suits (large robots). The idea for the game was very interesting and unique at the time. The turnaround time for the concepts was very short. This project was done at Sovereign Studios.
Event Alpha was a Massive Multiplayer First Person game, in the same genre as Tribes and Unreal Tournament but with multiple Races. Event Alpha was being developed through Garagegame.com using the Torque engine. My involvement with this project was concept art. Working offsite as a freelance artist I designed weapons, building and armor suits (large robots). The idea for the game was very interesting and unique at the time. The turnaround time for the concepts was very short. This project was done at Sovereign Studios.
Event Alpha was a Massive Multiplayer First Person game, in the same genre as Tribes and Unreal Tournament but with multiple Races. Event Alpha was being developed through Garagegame.com using the Torque engine. My involvement with this project was concept art. Working offsite as a freelance artist I designed weapons, building and armor suits (large robots). The idea for the game was very interesting and unique at the time. The turnaround time for the concepts was very short. This project was done at Sovereign Studios.
Event Alpha was a Massive Multiplayer First Person game, in the same genre as Tribes and Unreal Tournament but with multiple Races. Event Alpha was being developed through Garagegame.com using the Torque engine. My involvement with this project was concept art. Working offsite as a freelance artist I designed weapons, building and armor suits (large robots). The idea for the game was very interesting and unique at the time. The turnaround time for the concepts was very short. This project was done at Sovereign Studios.
Event Alpha was a Massive Multiplayer First Person game, in the same genre as Tribes and Unreal Tournament but with multiple Races. Event Alpha was being developed through Garagegame.com using the Torque engine. My involvement with this project was concept art. Working offsite as a freelance artist I designed weapons, building and armor suits (large robots). The idea for the game was very interesting and unique at the time. The turnaround time for the concepts was very short. This project was done at Sovereign Studios.
Event Alpha was a Massive Multiplayer First Person game, in the same genre as Tribes and Unreal Tournament but with multiple Races. Event Alpha was being developed through Garagegame.com using the Torque engine. My involvement with this project was concept art. Working offsite as a freelance artist I designed weapons, building and armor suits (large robots). The idea for the game was very interesting and unique at the time. The turnaround time for the concepts was very short. This project was done at Sovereign Studios.
Event Alpha was a Massive Multiplayer First Person game, in the same genre as Tribes and Unreal Tournament but with multiple Races. Event Alpha was being developed through Garagegame.com using the Torque engine. My involvement with this project was concept art. Working offsite as a freelance artist I designed weapons, building and armor suits (large robots). The idea for the game was very interesting and unique at the time. The turnaround time for the concepts was very short. This project was done at Sovereign Studios.
Event Alpha was a Massive Multiplayer First Person game, in the same genre as Tribes and Unreal Tournament but with multiple Races. Event Alpha was being developed through Garagegame.com using the Torque engine. My involvement with this project was concept art. Working offsite as a freelance artist I designed weapons, building and armor suits (large robots). The idea for the game was very interesting and unique at the time. The turnaround time for the concepts was very short. This project was done at Sovereign Studios.
Event Alpha was a Massive Multiplayer First Person game, in the same genre as Tribes and Unreal Tournament but with multiple Races. Event Alpha was being developed through Garagegame.com using the Torque engine. My involvement with this project was concept art. Working offsite as a freelance artist I designed weapons, building and armor suits (large robots). The idea for the game was very interesting and unique at the time. The turnaround time for the concepts was very short. This project was done at Sovereign Studios.
Event Alpha was a Massive Multiplayer First Person game, in the same genre as Tribes and Unreal Tournament but with multiple Races. Event Alpha was being developed through Garagegame.com using the Torque engine. My involvement with this project was concept art. Working offsite as a freelance artist I designed weapons, building and armor suits (large robots). The idea for the game was very interesting and unique at the time. The turnaround time for the concepts was very short. This project was done at Sovereign Studios.