This tutorial was designed to be an overview of method and steps to create a realistic vector image using the mesh tool with Adobe Illustrator.
This tutorial was designed to be an overview of method and steps one would use to render a Maya file through DOS. DOS has specific flags that are associated with Maya's rendering process and this is the best method I have found.
This tutorial was designed to be an overview of the 12 Principles of Animation and what they are. I also briefly discuss the less used 28 priciples of animation, which are more diverse.
This tutorial was designed to be a brief introduction into box modeling. It goes over the beginning steps to setting up good topology and surface flow.
This tutorial was designed to be a brief introduction into uv mapping a character. It goes over the steps someone should take to correctly uv map a character so they can apply a texture that doesn't stretch on the surface.
This tutorial was designed to be a brief introduction into uv mapping a character. It goes over the steps someone should take to correctly paint a texture for a character. Explaining which ratios and size should be used and how.
This is less of a tutorial that briefly goes over the process of achieving good three point lighting and the key terminology of the process.
This is less of a tutorial that briefly goes over the process I use to oversee a large group project of an animted short but can be used for any team project.
This is less of a tutorial and more of an overview of what I feel should be the minimum for content on a demo reel for someone trying to get into the animation or video game fields.