Aten Inc. [Art Director, Graphic Designer]
This is an in-game graphic image for a STEM videogame there were called Newspapers. Designed and created all imagery of this infographic to explain how C-14 Carbon Dating works.
Aten Inc. [Art Director, Graphic Designer]
This is an in-game graphic image for a STEM videogame there were called Newspapers. Designed and created all imagery of this infographic to explain how the Scientific Method works.
Aten Inc. [Art Director, Graphic Designer]
This is an in-game graphic image for a STEM videogame there were called Newspapers. Designed and created all imagery of this infographic to explain the steps needed to solve a problem.
Aten Inc. [Art Director, Graphic Designer]
This is an in-game graphic image for a STEM videogame there were called Newspapers. Designed and created all imagery of this infographic to explain how Radiocarbon Dating works.
Aten Inc. [Art Director, Graphic Designer]
This is an in-game graphic image for a STEM videogame there were called Newspapers. Designed and created all imagery of this infographic to explain the various layers of rocks the exist with the earth and the depth.
Aten Inc. [Art Director, Graphic Designer]
This is an in-game graphic image for a STEM videogame there were called Newspapers. Designed and created all imagery of this infographic to explain the inner working of a molecule.
Aten Inc. [Art Director, Graphic Designer]
This is an in-game graphic image for a STEM videogame there were called Newspapers. Designed and created all imagery of this infographic to explain the various layers within the Earth.
Aten Inc. [Art Director, Graphic Designer]
This is an in-game graphic image for a STEM videogame there were called Newspapers. Designed and created all imagery of this graphic to represent the container of documents one of the characters presents to another.
Aten Inc. [Art Director, Graphic Designer]
This is an in-game graphic image for a STEM videogame there were called Newspapers. Designed and created all imagery of this infographic to represent the container of important documents one of the characters presents to another.
Winterkill Studios [Project Manager, CG Artist]
The project was an in-game cinematic for a DS title that was in development by Lich King Studios. As project manager I spent time making sure the work was on track and kept in contact with the client. I also did some of the modeling and texturing of the main character.
X Factory Studios [Project Manager, Concept Artist, Game Design, Modeler, Animator]
Super Nova Escape, needed the ship to be original but at the same time some what realistic, allowing players to understand what it was. The end result was meant to be a lottery the outcome always needed to be random.
X Factory Studios [Project Manager, Concept Artist, Storyboards, Game Design, Animator]
Nascar Masters needed to have the look, feel and speed of a real Nascar race. The end result was meant to be a lottery the outcome always needed to be random.
X Factory Studios [Art Director, Project Manager, Concept Artist]
The point of the 3D Puzzle game was to solve crosswords within the 3D space which would activate animated elements. For the end of the demo level I also had to build a particle system that looked like confetti.
X Factory Studios [3D Modeler]
Screenshot of an untextured,low poly character model for use in the Gamebryo engine, for an unreleased XBox game.
X Factory Studios [3D Modeler]
Screenshot of an untextured,low poly character model for use in the Gamebryo engine, for an unreleased XBox game.
X Factory Studios [3D Modeler]
Screenshot of an untextured,low poly character model for use in the Gamebryo engine, for an unreleased XBox game.